OK quick note, Netbeans is an awesome IDE. Love the debugging options an set to xdebug default options. So it just works when running Linux PHP Xdebug. Was a life changer when someone showed me how about six months ago.
Silver Stripe is also an awesome PHP framework/cms. But .ss files the ones used by the Silver Stripe templating system don’t get recognised by Netbeans. A quick Google resulted in a few incomplete forum results. I’m using Netbeans 7.2 and it took under a minute once I knew where to go, to enable syntax highlighting and code completion (apart for ss template tags).
Some notes about using sprites from Flash Professional in Flash Builder.
1 When adding Sprites or Movie Clips to a Flex application add them to a UIcomponent first or use rawChildren.addChild() to avoid run time errors.
fx:Script
spritecanvas.addChild(new Sprite());
// OR
this.rawChildren.addChild(new Sprite();
</fx:Script>
<mx:UIComponent id=“spritecanvas” width=“100%” height=“100%">
2. The information on labeled timelines and labeled movieclip instances remains intact
fx:Script
[Embed(source=”../sprites/Demo.swf", symbol=“test”)]
private var TimeLineTest:Class;
var TestTimeLine:MovieClip = new TimeLineTest() as MovieClip;
TestTimeLine.gotoAndPlay(’timelinelabel’);
// accessing sub movie clips which have been given an instance name in Flash Professional
// TestTimeLine.inception == MovieClip
</fx:Script>
3. AS3 code however does not remain intact but stop() commands do (I’m wondering if I’m missing a flag here when embedding)
A movie clip symbol in Flash Professional which is given a base class of the following
Some notes about using sprites from Flash Professional in Flash Builder.
When adding Sprites or Movie Clips to a Flex application add them to a UIcomponent first or use rawChildren.addChild() to avoid run time errors.
<fx:Script>spritecanvas.addChild(new Sprite());
// OR
this.rawChildren.addChild(new Sprite();
</fx:Script><mx:UIComponentid="spritecanvas"width="100%"height="100%">
The information on labeled timelines and labeled movieclip instances remains intact
<fx:Script> [Embed(source="../sprites/Demo.swf",symbol="test")]
privatevarTimeLineTest:Class;varTestTimeLine:MovieClip =newTimeLineTest() as MovieClip;TestTimeLine.gotoAndPlay('timelinelabel');
// accessing sub movie clips which have been given an instance name in Flash Professional
// TestTimeLine.inception == MovieClip
</fx:Script>
AS3 code however does not remain intact but stop() commands do (I’m wondering if I’m missing a flag here when embedding)
A movie clip symbol in Flash Professional which is given a base class of the following
A note from a series of posts on AIR and SQLite. At the time, I needed to put together an analytics tracking library for an AIR application — Google Analytics only supported Flex apps with DOM access, so it wasn’t available in AIR. That constraint pushed me toward building a custom persistence layer to buffer and batch events locally before syncing them upstream.
Wanting a cleaner approach to persistent data in AIR, I started writing my own DataObject class to handle saving and retrieving records. While writing it I assumed someone had already solved this problem — and sure enough, they had.